Hard Surface
Modeling
Hard Surface
Modeling
Hard Surface
Modeling
AIA
AIA is an enemy in a Game I worked on in my fifth and sixth
semester at university. In this Game AIA is a "toy" that appears
to have come to life, when in reality it is an AI send to kill you.
The Game
I
My inspiration for AIA with her disproportionate
body (massive body with long and thin
limbs), were spiders.
II
I
III
III
Design Inspiration
AIAs design should remind players of a hunter.
When first seeing the robot it's clear that
it's designed to kill. The long claws
and bizarr appearence signify
danger.
III
Hunter
My inspiration for AIA with her disproportionate
body (massive body with long and thin
limbs), were spiders.
I
My inspiration for AIA with her disproportionate
body (massive body with long and thin
limbs), were spiders.
II
I
III
III
Design Inspiration
AIAs design should remind players of a hunter.
When first seeing the robot it's clear that
it's designed to kill. The long claws
and bizarr appearence signify
danger.
III
Hunter
My inspiration for AIA with her disproportionate
body (massive body with long and thin
limbs), were spiders.
I
My inspiration for AIA with her disproportionate
body (massive body with long and thin
limbs), were spiders.
II
I
III
III
Design Inspiration
AIAs design should remind players of a hunter.
When first seeing the robot it's clear that
it's designed to kill. The long claws
and bizarr appearence signify
danger.
III
Hunter
My inspiration for AIA with her disproportionate
body (massive body with long and thin
limbs), were spiders.
Energy Storage
Tuhriai's Wheelchair
Tuhriai's
Wheelchair
Tuhriai's Wheelchair
Energy Storage
Tuhriai's Wheelchair
fUTURIstic
Design
This helmet is an asset for a game project called "Cytek". This
game plays in a distopian future where the atmosphere is toxic.
I tried to keep the design simple. I added the elements that
were needed to show the function of this object.
Cytec is a VR Escape Room. These cubes are hidden in the labratory the player wakes up in.
Every cube holds a voice-log revealing more about what happened to the world.
These voice logs have to be placed in the door in chronological order to escape the lab.
Players can find thesecubes by following the hints given on IDs that can be found
in the room. These IDs belonged to the scientists who worked in this lab.
This helmet is an asset for a game project called "Cytek". This
game plays in a distopian future where the atmosphere is toxic.
I tried to keep the design simple. I added the elements that
were needed to show the function of this object.
Cytec is a VR Escape Room. These cubes are hidden in the labratory the player wakes up in. Every cube holds a voice-log revealing more about what happened
to the world. These voice logs have to be placed in the door in chronological order to escape the lab. Players can find thesecubes by following the hints given
on IDs that can be found in the room. These IDs belonged to the scientists who worked in this lab.
Cytec is a VR Escape Room. These cubes are hidden in the labratory the player wakes up in. Every cube holds a voice-log revealing more
about what happened to the world. These voice logs have to be placed in the door in chronological order to escape the lab. Players can find
thesecubes by following the hints given on IDs that can be found in the room. These IDs belonged to the scientists who worked in this lab.
fUTURIstic
Design
Game Assets
I designed all the assets for the game in a similar futuristic
aesthetic to create a belieavable game world